I'm new to game development (although not new to programming) and i'm trying to learn.
Currently, I'm using the SharpDX.Toolkit API with C# to make a simple test 2D game, but a question arrived as i was writing code to load sprite sheets:
How do i store my content/game assets on the disk?
Currently, i've a folder in my project where i place the assets for loading but, as i was setting the build action on the test sprite sheet, i realized that this might not be the way to do it on a game if i wan't to release it.
Although i'm not concerned with users swapping sprite sheets or using them somewhere else, maybe there's some other problem in doing it ike so?
What's the best way to store the game assets if you're using a content manager like the one SharpDX provides?