Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

DanTheRocker

Sound and Visualizations

This topic is 6097 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m using DirectShow to play Mp3s and using Direct3D to render visualizations, so here is my question. How do you other mp3 players (i.e WinAmp) get the visualizations to change based on the music. Like when there is a big boom in the music. I''m guessing there is a huge variety of ways to do this. Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sorry I have no answer for your question. In fact I found this post when I was searching here for a solution on exactly the same problem.

Using Dshow:
Is there any way I can read the amplitude of the sound being rendered? This data is ment to be used to create a vu-meter, EQ visual render etc etc.

Thank you very much in advance.

Mvh Mario..

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!