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basic collisions

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Would anyone who has had experience with implementing low-level physics collisions possibly be interested in taking a look at my engine to help me out? http://www.youtube.com/watch?v=g5z1LjUSW-g
 
I've realized the current physics are "imperfect", and i'm having trouble when trying to implement logic from a page such as this http://www.gamedev.net/page/resources/_/technical/game-programming/general-collision-detection-for-games-using-ell-r1026

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Perhaps you could ask a specific technical question? Also, it is unclear what we are meant to be paying attention to in your video. If you want to illustrate a specific problem with your collision detection, it would be better to show one simple collision example that shows the problem you're concerned about.

 

Graham

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