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Where to publish my first 2D Game!?!?!?

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I have a 2D Game ready to ship out. I was wondering which will make me more profit and fan base? Mobile (IOS) or PC (Steam)? I'm willing to change controls to touch screen.

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why-not-both.jpg

 

Seriously, what holds you back from publishing for both platforms? 

If you said you are willing to change controls to touch screen, then go ahead and do that! You should publish your game at as much places you can, so that you would generate greater revenue. That's just my opinion.

 

Also how do you know if steam will accept your game? I heard that it is hard to get your game on there. Also try out http://www.indiecity.com/. It is free to publish there, so why don't give it a go?

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To get on steam you need to get greenlit (via user votes, so you would need to get alot of hype around your game) or get valve to notice you. Again you'll need alot of hype. If you want to use PC as a platform, i would suggest distribution via a personal website plus the suggestions above.

 

Mobile, you just need to purchase the developer packge via apple (100$) and you can drop your game on the app store. I believe android doesnt require a dev package....i could be wrong about that though.

 

My suggestion is get your game out there on as many platforms as you can right now, and hopefully get your name out there. Then, with some luck get noticed by Sony/Valve/Microsoft and get your game on their distribution platform, and really start bringing in the $.

Edited by heartofalion

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Out of curiosity; what did you write your game in?

If you wrote it as a web app, cool enough. Cross platform.
If you wrote it in ObjC and then wrote it for PC (Or the other way around),
how come you take time to port everything and still feel that you need to ask here?

Or maybe you're using an ObjC compiler for win or 'nix?
(Your earlier post included, it sounds like you're ready to publish to PS3 or PSV, Xbox360, PC, IOS and perhaps even Android)
Either way I'd love to know what language and tools you're using.

Edited by SuperVGA

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If you already have something running on both these platforms, then it would seem odd not to release on both.

If you don't, then I'm confused, as you say "ready to ship out". Or if you mean it only runs on PC (I presume this means Windows specifically) (because you later say it doesn't have touchscreen controls), then right now you only have the one option. The question then might be which other platforms to port to, of which there are plenty to consider ("as many as possible" is the ideal answer, though it may depend on what hardware you already have/use/know). And yes, there are more options than just Steam for Windows.

Mobile, you just need to purchase the developer packge via apple (100$) and you can drop your game on the app store. I believe android doesnt require a dev package....i could be wrong about that though.

Note that's $99 a year for IOS, not one off, I believe. Android needs the SDK, but it's free. To publish on Google Play is a one off fee of $25, and you are free to publish anywhere else that you like.

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The answer like stated before - is to enter as many possible publishing networks. Increase your odds of getting featured somewhere and getting some traction that you can use to focus your efforts. Even if your game is only #1 in Lithuania, that's still an accomplishment under your belt which can be used in future titles.

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