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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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akvisvik

Know c/c++ and Java (+basics in opengl) Where do I dev my gamedev skills?

7 posts in this topic

Hey Guys!

Im an 23 year old developer, educated from an University in Norway. Where we learned C/c++, java and small basics in Opengl. We have learned the languages as they are, without much 3d programming. But where do I go from here? I want to test just how I can use this knowledge, with some 2d/3d language to test how the prosess to make an game really is. So where do I go?, Learn me the 2d/3d language, or? Do you guys have any things which would me?rolleyes.gif

-Akvisvik

Edited by akvisvik
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You've just find it.

Its called gamedev.net

ApochPiQ is right. There is no clear way to make "games"

Just pick what you are interested in and do it :)

You do not neccesarily need to read any stuff

Best thing to do is learn from yourself

 

Actually school can give you some basics but it shows you only the direction. I did finish University but all I know about dev is based on my own experience (but I've started dev much sooner than University).

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Hey thanx for feedback smile.png . So in your gamedev. career what engine are you using? is it unity which is the most wanted atm? Im sure this are devolpers pref. but what are your pref?

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Well I am making my own engines (one universal and several project specifc)

But I think that Unity is the best choice to start with.

You should be able to do a lot of work without need to write a lot of code. Yes Unity is really powerful tool

.......

Oh and you shold also look at UDK ;)

Edited by SaTANO
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You can start with game programming with Java or C++. It's a nice project to test yourself as a programmer and problem solver. 

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