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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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hpdvs2

A good site for kids to work on games together and share them?

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Does any one know a good site where younger kids, say ages 8-12, can go to work on game development together, with forums, and content sharing?

 

Thanks.

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Does any one know a good site where younger kids, say ages 8-12, can go to work on game development together, with forums, and content sharing?

 

Thanks.

Does it have to be a website?

 

Maybe you could get them QBasic and have them work with it. I know how to use it (it is extremely simple) and it helps me understand code to an extent.

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GameMaker has forums and capability to upload your games. Partner that together with linked DropBox accounts, and cooperative development can take place.

If this is for a classroom setting, a single DropBox account just installed on all the computers would do. You might need to pay for a little extra storage space for 30+ kids, but it could probably hold 10 small projects in comfort. You get 2GB for free, though you can unlock extra space.

Speaking of which, on the off-chance you're now motivated to signup, you can mark me as a referrer and give me (and you) an extra 500mb, by using this link.

Edited by Servant of the Lord
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Take a look at Greenfoot, I haven't tried it but a proffessor at my university founded it and his books are of a very high standard.

 

http://www.greenfoot.org/door

 I took a look at it and tried it out.  it looks great, except I don't find it user friendly, particularly on how to get started.

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I can definitely recommend Scratch. My son was barely 7 when he took the class at his school, but the results are really amazing and it's much lower level than a GameMaker (that I did not really want him to dive into).

 

I am not sure, however, if it is a good idea to introduce him to forums at this age, though. It's a battleground for adults, let alone kids who don't understand some people devote their full life just to being mean on forums and I think it's a tad too early for them to get totally shatterred on the forum when they submit their first game ...

 

Which, among other things, is not particularly beneficial for their motivation ...

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Have you checked out MIT's Scratch?

 

http://scratch.mit.edu/

 

This also. We actually played around with this in our first year of uni (despite it being made for much younger folk) and it was easy enough to make something relatively complex in little time. I'd definitely recommend it for children.

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