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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Eugen Kukharchuk

Poll: Voice your thoughts!


2 posts in this topic

Hello,
Me and my friends are working on the new mobile application for mobile game advertising - it will allow direct cross-promotion of own games.


And we have a dilemma - how we should prioritize following features?

 

Guess there is no better place to ask for opinion than Gamedev.net rolleyes.gif

1. Free:
Self-explanatory - application is free-to-use.

2. Organic (ads free):
There are no interstitials or banner advertising in it.

3. Awesome-looking:
User can put on different design skins

4. Fully-customizable
User can change every single element in order to make this application fit the game's design.

5. Easy-to-embed
Easy to install SDK.

6. Built-in statistics
User can track installations, click-through rates, etc.

7. News module
User can notify players about new games coming out, events, promotional offers, etc.

Thank you fellows.

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I gotta say that ads that interrupt the gameplay are the most annoying possible way to go. Banners are irritating as hell but are acceptable on menu screens and such. I don't really mind games that have a 'store' link where you can buy secondary currency as long as it's possible to play the game without it. I think LoL has a good model going, but I'm aware that it puts them in a position where they have to make sure that the quality of the game stays high.

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I gotta say that ads that interrupt the gameplay are the most annoying possible way to go. Banners are irritating as hell but are acceptable on menu screens and such. I don't really mind games that have a 'store' link where you can buy secondary currency as long as it's possible to play the game without it. I think LoL has a good model going, but I'm aware that it puts them in a position where they have to make sure that the quality of the game stays high.

 

Thanks for the answering Khathar.

The thing is - this platform that we're making is for game promotion.

That means that we don't have control over the game itself, and if the owner will decide to put up some interstitial it will be his choice.

 

Here however, we want to make sure that our plugin will be ads-free smile.png 

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