After C++ Books?
I have just recently finshed a very good book on C++ called Sams Teach yourself C++ in 21 days it was a BIG book. I want to get into Game programing what should I take up now?
Edited by - Zekk on October 21, 2001 9:54:24 PM
heh.. well technically that was just a primer..
that book doesn''t teach you half of what c++ has to offer..
but if you want to get into game programming go here:
http://www.gamedev.net/reference/start_here/
-eldee
;another space monkey;
that book doesn''t teach you half of what c++ has to offer..
but if you want to get into game programming go here:
http://www.gamedev.net/reference/start_here/
-eldee
;another space monkey;
I am almost done with Sam''s Teach Yourself C++ in 21 Days : Fourth Edition, and I need to know what C++ book I should read next. Any recommendations?
Now your onto windows programming
Windows Programming from the Ground Up is a good book.
Good luck.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze long into the abyss, the abyss also gazes into you..."~Friedrich Nietzsche
Windows Programming from the Ground Up is a good book.
Good luck.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze long into the abyss, the abyss also gazes into you..."~Friedrich Nietzsche
Game programming, you can get lost in number of books on it. You can get go with directx, you can get graphics and sound add-ons or you can go with engines.
PS I am looking or a programmer. At the moment I am using The Game factory - an engine.
---
David Applegate
Brightneon Software
http://www.brightneon.com/
PS I am looking or a programmer. At the moment I am using The Game factory - an engine.
---
David Applegate
Brightneon Software
http://www.brightneon.com/
well this is my learning curve so far.
1996 - Visual Basic
Turbo Pascal
C
java
C++
software engineering techniques
object orientation techniques
windows API
directX API
2001 - Patterns
1996 - Visual Basic
Turbo Pascal
C
java
C++
software engineering techniques
object orientation techniques
windows API
directX API
2001 - Patterns
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