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Capsule OBB collision idea, would this work?

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I won't be able to try this until i get home later tonight, but i was thinking on how to implement capsule-obb intersection.


Here is what i have so far:


Find the closest point to the obb on the line segment that represents the capsule.

Treat this point as the center of a sphere whose radius is the same as the capsules.

Do a sphere-obb collision check.


Would this work?


I don't think i missed anything....


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