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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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hpdvs2

Find a Mix between Dark Ages and Future Technology.

4 posts in this topic

I'm working on a game with a concept that one of my designers is having a hard time wrapping their head around.  I'm sure were not the first with this, so I'm hoping people might be able to tell about games that are already like this.

 

 

The game is set a millenia in the future.  All the earth is dominated by one corporation.  To ensure control, no one else has been allowed to have much in the way of technology.  Everyone else is forced to live in the dark ages/medieval times.  Stone/log houses/buildings.  no guns.  Spears/Arrows are fine.  

 

Everyone is aware of the more advanced technology, but the training and education it takes to build it are kept under tight lock and key.  

 

Can anyone think of a game or movie where there is something similar.  

 

Avatar is about the closest I can think of.  The blue people understand the technology of the humans, that they can fly, blow stuff up, shoot, etc... But they don't understand how to make it.  

 

Also similar is the hunger games.  How one civilization rules over the other with an iron fist.  No one else can have technology, but they certainly understand it is there and what it does in general.

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Stargate - SG-1 and movie. The Goa'uld (alien serpent things) enslave worlds and suppress the population with their advanced technology (which is "stolen", in some sense).

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There's an episode of Dexter's Laboratory called Ego Trip where there's a future with an overlord (grown-up Mandark) who has forbidden all technology, including fire, to everyone but himself.

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Dune?

 

Trigun has most people living in wild west type setting with only a few remnants and people with access to futuristic tech.

 

I'm trying to thick of others but they escape me at the moment.  I'm sure its pretty common in post apocalyptic fiction where society has regressed and there are only a few pockets of advanced tech left.

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