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CapoDaster

Get VertexData of GluQuadric

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CapoDaster    112

Hi,

 can someone tell me how i get the vertexdata (and maybe texture and normals data) from a GluQuadric without actually drawing it?
I found out something like Glutesselation should work, but i dont understand it at all. This cant be so complicated now, so maybe someone knows a simple way?
thanks for help

 

CapoDaster

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Brother Bob    10344

Download the source code for some GLU implementation and, to the extent the license for the code allows, use the code to generate the desired vertex data. You can find one GLU implementation in the Mesa source code; clicky.

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