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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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stein102

Accelerated C++ or Programming principles and practice using C++?

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Which book would you recommend for a beginner to C++? I've programmed in Java for a while and want to learn C++ now. Which book would be best for me to learn from?

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Accelerated C++, by far. It's even better if you have experience with another language (like Java :))!

 

Programming Principles and Practice using C++ might be better once you have a firm grip of C++.

 

Cheers :)!

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"Accelerated C++" moves at a faster (IMO: optimal) pace and works great if you have programmed before (in any programming language). OTOH, it doesn't cover C++11.

"C++ Primer" covers C++11 and follows a similar approach to the "Accelerated C++" (useful/modern stuff first, note that it shares a co-author), but it goes into more detail (and, consequently, moves at a slower pace). Both have the same target audience -- folks who have programmed before in any programming language (including but not limited to C, pre-standard/older-standard C++, Java, C#, etc.) and want to specifically pick up knowledge of modern C++.

 

"Programming: Principles and Practice Using C++" is an introduction to programming (that happens to be using C++) for those completely new to programming (i.e., if you have never programmed before, don't know what a variable or a for loop is) -- it's great in its category, but I don't think you're in the target audience (given that you've programmed before) and consequently it may be moving too slow for you (that being said, it's the only one that covers GUIs, in Chapter 12, which happens to be freely available [PDF] -- a feature not in the C++ Standard, but nonetheless supported by countless libraries)

 

For more, see also:

http://isocpp.org/get-started

http://stackoverflow.com/questions/388242/the-definitive-c-book-guide-and-list

Edited by Matt-D
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For someone who is pretty much a beginner, "Programming: Principles and Practice" is the right choice. It starts simple and fluffy, but it's very long and does actually end up discussing a wide set of C++ features.

 

Accelerated C++ is good if you can already program at least a little bit in another language. It's pretty thin and doesn't try to cover all of the language. The upside is that it presents stuff in a beautiful, logical progression and considers important "simple" things deeply. For instance, the idea of invariants is introduced hand in hand with loops. Another thing that I really like is that the book does not even mention pointers and dynamic memory allocation before the reader is ready to be shown a realistic example of a situation where you need to use them.

 

C++ Primer does not have that attitude or elegance. It looks more like a large grab bag of "all the stuff in the language and hints of how to use them". Seems informative and decently high quality, but not the same thing.

 

I would recommend The C++ Programming Language (4th edition) above C++ Primer. By necessity, it is also a "all of the things" type of book, but I would say it has better structure, goes deeper and is more rigorous. TCPL 4e comes out 20th of May.

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I'm not sure what I would recommend to a beginner, but once you are no longer a beginner and want to become better, Effective C++ is about the best 50$ you can ever spend!

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