Sign in to follow this  
Endemoniada

I Still Can't Make Normal Maps

Recommended Posts

Endemoniada    430

Hi guys,

 

Using 3ds I know how to project objects onto a plane and render to texture to make a normal map that can be applied to a quad for a detailed wall but I don't know how to make a normal map for a full 3D object. I don't know if it involves unwrapping, if I need to use a plugin, or something else; I really have no clue. I've seen examples in Maya where you can make a normal map by simply selecting Transform Maps and making a few clicks, and I've seen 3ds tutorials that are 45 minutes long showing how to make a normal map. I've seen that everyone loves XNormal but that's now 64-bit only and I can't use it. Will someone please fill me in.

 

Thanks.

 

 

Share this post


Link to post
Share on other sites
marcClintDion    435

With Blender it's about as easy as it gets. 

 

Here are some videos to get started.  The third one shows how to project the normals from a high poly 3D model onto a low-res version.

 

http://cgcookie.com/blender/2011/07/22/creating-a-sci-fi-panel-part-1/

 

 

http://www.youtube.com/watch?v=U7PQGgz1RII

 

http://www.youtube.com/watch?v=mU-cSUSR0Vs

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this