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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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kaktusas2598

What gamedev books you have in your bookcase?

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So basically what's the question. I don't yet have any game development or programming books, so I'm thinking to start building my own programmer's bookcase :)

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Of the top of my head...

 

CUDA by example.

Physics for Game Developers.

Game Development in Java.

Loads of Game Developers Magazine comics, WIRED comics, Retro Gamer mags and How It Works mags.

Loads of Java Programming books.

Loads of random Computer Science books.

A few different game development ones that I've just completely forgotten.

 

My bookcase is full with just random Java Programming books that I've never read. Along with a, shameful, Visual Basic book which I have trouble looking at without cringing. 

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Yeah, I'm thinking of getting Game Coding Complete, since I still credit myself a beginner and need some book to kick start things off and of course some C++ to use as reference.

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3D Math Primer for Graphics and Game Development

 

It's not that good, honestly. The explanations are odd and the authors seem to unintentionally assume that you know more about (or have an intuition for) linear algebra than a typical beginner would. But as a general overview of linear algebra as it relates to graphics programming, it's somewhat useful. Probably not worth the price, though.

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3D Math Primer for Graphics and Game Development

 

It's not that good, honestly. The explanations are odd and the authors seem to unintentionally assume that you know more about (or have an intuition for) linear algebra than a typical beginner would. But as a general overview of linear algebra as it relates to graphics programming, it's somewhat useful. Probably not worth the price, though.

I'm thinking abput some Physics and Math books too, to brush my skills on math and learn something to new use in my future games. Any suggestions? Of course, I want to build all my library fromt scratch(Math,General C++, Physics, OpenGl an etc.) I need some pointers to know which books are the best to have.

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Heres my shelf:

 

Starting out in C++ early objects

Beginning C++ through game programming

Data structures demystified

Introduction to Computer Science using C

Beginning Game Programming

Datastructures for Game Programmers

Game Programming all in one

Game Programming Tricks of the Trade

Game Scripting Mastery

Beginning Math and Physics for Game Programmers

Edited by ISDCaptain01
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Head First Java (2nd)

Beginning OpenGL Game Programming (2nd)

Beginning C++ Through Game Programming (2nd)

Accelerated C++

C++ from the Ground Up

OpenGL SuperBible (4th + 5th)

OpenGL Programming Guide (7th)

The Essence of Programming Using C++

Interactive Computer Graphics

Think Like A Programmer

C++; A Beginner's Guide

 

Quite a few. Looking to get the new OpenGL Programming Guide and possibly the new SuperBible too when it comes out.

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Here are my books (the proof, albeit a bit messy):

Edited by Zolomon
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Here are my books (the proof, albeit a bit messy):

Wow, awesome!

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Can you guys recommend me some books to begin starting my collection? I'm talking about essential C++,OpenGl, Math, Physics and other game development books which are essential for begginer/intermediate game developer? ;)

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Can you guys recommend me some books to begin starting my collection? I'm talking about essential C++,OpenGl, Math, Physics and other game development books which are essential for begginer/intermediate game developer? ;)

 

This is the best book I have ever read on game developing: natureofcode.com/book/

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I'm too lazy to type a list, here's the gamedev/graphics bookshelf in my home office, the more basic or general text-books from university are on a different shelf wink.png

NDFesqD.jpg

...much more geared towards advanced graphics than gamedev tongue.png

 

From those, a beginner/intermediate C++ programmer should read Scott Meyers' Effective C++ and/or More Effective C++ -- there's a lot of ways that C++ can be used, and these books will help you avoid some bad habits with well written explanations as to why.

 

Large Scale C++ software design is a little more towards the intermediate/advanced end of things, but is brilliant for anyone trying to work on large projects (like games). There's always a lot of questions on here about how to reduce coupling and dependencies between different code modules, and how to generally keep large code-bases from becoming a mess of spaghetti, and this book explains it all.

 

Christer Ericson's real-time collision detection covers a lot of the important gamedev math, especially 3D geometry (as hinted by the title).

Jason Gregory's game engine architecture book basically answers all the "how do I make a game engine" posts on these forums smile.png

Edited by Hodgman
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