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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ISDCaptain01

Do you ever get burnt out from coding?

27 posts in this topic

Yep. I also program for a living, which makes burnout especially problematic since I don't have the option just to take a few days whenever I want to get over it. The only advice I have is to not put in overtime and get outdoors as often as you can. Anything you can do that is the opposite of sitting in front of your computer will help.

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I don't know, I just feel burnt out in general now that I think about it. Last year around this time I was on the roll. I was acing all my classes, doing hobby programming, hitting the gym, and doing other activities as well. Now that's taken a huge slump. I don't do as much anymore, and brain cant focus as much. I tried opening my allegro book, but my brain refuses. I hate this lol.

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It could be the work you are doing that is putting you off.

 

Back in my PHP days I was 'burnt out' often, I thought programming was a joke and the most depressing thing ever to do, now im,.. well let's just say I have a timer on my comp that tells me to eat, work out and sleep as it is very easy to fall in a hypnotic trance while programming.

 

I also avoided going to uni to study programming, once I got good at things I figured I would get that magical 'certificate' you hear everyone talking about, but was hugely put off by the syllabus (and the fact that Java was mandatory :P), I think if I went to uni I would have quit after a month.

 

My point is, it could very much be the work you are doing that is putting you off and not necessarily programming itself. Maybe it is time to move from Allegro to Prestissimo ;)

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