• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Calum Bowen

?marble?time?OST?release?

9 posts in this topic

I really loved the energy of Good Morning! Nice variations on the title theme. 

 

Thanks for sharing!

 

Nate

Edited by nsmadsen
0

Share this post


Link to post
Share on other sites

Hey!  I dig this.  I wondered how you created/recorded your drum samples?  They sound really natural especially the snare flam.  Sorry, I don't have any feedback, but this sounds really tidy to me!

0

Share this post


Link to post
Share on other sites

I really loved the energy of Good Morning! Nice variations on the title theme. 

 

Thanks for sharing!

 

Nate

 

Thanks a lot Nate! :~)

 

 

 

Hey!  I dig this.  I wondered how you created/recorded your drum samples?  They sound really natural especially the snare flam.  Sorry, I don't have any feedback, but this sounds really tidy to me!

 

Well, the drums I mainly used were logic pro 9's 'studio tight kit' as well as the standard drum kit from Yellow Tools' Independence Free (which is... free). The Yellow Tool's one has a really lovely flam and drag flam (I forget my drum rudiment names but it's something like that!)! Thanks Ollie!

0

Share this post


Link to post
Share on other sites

Calum Bowen strikes again!

These tracks are great, you've got a real knack in rearranging and re-instrumentating your own music and melodies, I love it!
I could listen to these tracks all day.

Edited by CaseP
0

Share this post


Link to post
Share on other sites
Hello,

Great thing about your music is that it's always got its own kinda Calum-vibe to it. smile.png
I agree with everything that's been said, nice tracks!

Cheers,
Moritz
0

Share this post


Link to post
Share on other sites

Calum Bowen strikes again!

These tracks are great, you've got a real knack in rearranging and re-instrumentating your own music and melodies, I love it!
I could listen to these tracks all day.

 

Haha striking again! :~O 

 

Thanks Case, I think I have a bit of an obsession with re-arranging! I'm very glad you like it!

 

Hello,

Great thing about your music is that it's always got its own kinda Calum-vibe to it. smile.png
I agree with everything that's been said, nice tracks!

Cheers,
Moritz

 

Moritz!! Thank you! I'm very happy to be finding a distinctive voice!  :~)

0

Share this post


Link to post
Share on other sites

Awesome tracks man, I was pleasantly surprised how good they sound.

I want to ask you something (if someone else knows it too, feel free to answer): in track 3 - Good Evening, how do you arrange a bass like that? are there any rules for the notes he plays, because he doesn't just hit the root note and that's it; He goes to town.

0

Share this post


Link to post
Share on other sites

Awesome tracks man, I was pleasantly surprised how good they sound.

I want to ask you something (if someone else knows it too, feel free to answer): in track 3 - Good Evening, how do you arrange a bass like that? are there any rules for the notes he plays, because he doesn't just hit the root note and that's it; He goes to town.

 

 

Thanks Kryzon! :~)

 

OK, the bass - as with a lot of latin music (and really most other music as well) the most common bassline is one that goes from the root to the fifth and back again. That's pretty much what I'm doing in the whole song. A way to get a little variation on this is to use a leading note - so if I was going from the chord of Cmajor to the chord of F major I'd be playing C and G for the C chord then just before going to F major I'd play an E to lead up to the F. You can also use the note just above the root note of the chord you're heading to if you're so inclined.

 

So using leading notes and sticking to the root and fifth (also feel free to throw in octaves!) is how I went about creating my bassline. I feel that unless it's a bass riff or a brief run that's leading somewhere specific, playing anything other than root or fifth or leading notes messy with the harmony a bit too much for my taste! I hope this helps!

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0