• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Bogdanovist

How to structure payment for a freemium web based game with multiple mobile app and facebook access?

0 posts in this topic

I am making a web based multiplayer game in HTML5 (plus some python code for some server side stuff). My original plan was to try and monetize this via a freemium model (with realistic expectations..). I am intending to use phonegap to package the HTML5 into webapps for the iOS, Google Play and Windows mobile stores, as well as hooking into the facebook game API. All of this is in addition to accessing the game via a browser on any device straight to the main website of the game. I planned to make the 'app' freely available from app stores, with the in game purchases handled (somehow) seperately from any single app store, since the app is just an interface to a game that exists outside of the app and players may well be playing from multiple devices all accessing their same player account.

 

It occured to me though that the various app stores might frown on this and I don't want to jepordise the chances of the app being accepted. On the other hand, it makes no sense for someone to purchase something in game through their iPhone, but not have access to that when they login to the game via their Android tablet, or web browsers on their home PC. The same goes in reverse, if they buy something directly through the website from their home PC, they should have access to it through their iPhone.

 

This issue must have been encountered before with many other games, so what are the ground rules? Note that I'm not trying to get around the app store commissions, I'm just trying to ensure players can access the game smoothly and consistantly through multiple devices.

 

Note that since it is in HTML5 (and doesn't use any native app APIs like the accelerometer, geolocation or camera), I could simple do away with the app stores and simply have mobile players go straight to the game URL via their browser and their game experience would be the same. The only reason to use phonegap to convert to something that can be packaged through the app stores is for marketing purposes.

 

To give some further detail of the freemium model (in case that makes a difference to the answer), I am planning that the in game purchases are not in game commodities as such, but rather the unlocking of features. Free version players will have basic features, then I'm planning on two tiers of extra features that can be bought for limited time. The reason for this is to give players the confidence that while paid version players have an advantage, the advantage is fixed rather than having an infinite ability to simply buy more and more stuff. To my mind, in the context of this game, this would make people more likely to pay as they know paying that small amount is enough to ensure they will be at the same level of advantage as other paid players. To be extra clear, this is a sports management/simulation game. The extra features are things like better training facilities etc.

 

I'm sure this question, or something similar, must have been asked before but I couldn't find anything using the search function. Maybe I missed an important keyword.

Edited by Bogdanovist
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0