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Terrain Weird Movement

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Camera new view: 1.0f

Camera far view: 80000.0f

 

 

BackBufferFormat: D3DFMT_X8R8G8B8
AutoDepthStencilFormat: D3DFMT_D24S8

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@belfegor: What's the appropriate average far plane for FPS game?

 

I don't have problems when I make small terrain in 3Ds Max (size: 4000 x 4000).

 

However, If I made large terrain, like: 50,000 x 50,000 I get this problem.

Edited by Medo3337

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Did you read the link you were provided ?

 

If you did, you would understand that the ratio between front/far Z-plane is too big - thus causing the Z-Buffer Shimmering.

 

Reduce the Far plane by at least a factor of 10.0f or increase the Near plane by at least a factor of 10.0f .

 

Yes, that means you will have to rescale the terrain and all objects to preserve the precision of Z-Buffer.

 

If you don't want to do that, your other option is to implement a Linear Z-Buffer - see http://www.mvps.org/directx/articles/linear_z/linearz.htm

 

If you don't want to do that either your last (and by far the easiest) option is to ignore the artifacts :-)

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