• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Robert B Colton

Game Maker For Free!

13 posts in this topic

EDE_about_banner.png

ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface.

64px-Windows.png64px-Linux.png64px-Apple.png

* Completey Free
* Open Source
* Much Faster
* More Powerful
* Community Driven
* Box2D Physics
* GLSL Shader Support

http://enigma-dev.org/
Please check us out!

We usually hang out our IRC channel as well...
http://webchat.freenode.net/?channels=enigma&uio=d4

Toonshader1.png
PMario0.png
WxENIGMArecent.png
gallery_146184_590_43693.png Edited by Robert B Colton
0

Share this post


Link to post
Share on other sites
There is none, ENIGMA is compiled directly to C++ using the GCC compiler, and will soon be %100 compatible with Game Maker, as well as implement extended features including GLSL shaders, entirely free and open source. We have really only made this engine for our own use, we don't want any money.
0

Share this post


Link to post
Share on other sites

Why use a game maker when you can learn to program? It's just putting restrictions on things you do.

 

Because maybe the point is to make games....? Plus if you've used GM before, you know that you can do programming in it as well. And if this supports GLSL shaders, then there has to be some programming involved in that as well. So, the user is not cut off from programming, and can concentrate on the important parts of the game.

0

Share this post


Link to post
Share on other sites

Why use a game maker when you can learn to program? It's just putting restrictions on things you do.

It's kind of an intermediate step for people not (realizing they are) interested in programming, but wanting to make games. 'Maker'-type tools introduce programming softly and sometimes in disguise, you get things up and running quickly, and when creators are ready to burst the constraints of the tools they use, they find they actually know some of the basics of programming already, sometimes without even realizing they were learning it.

When I got into game making, it was with RPG Maker for the Playstation. When that was too limited, I didn't know what else to do, and had nowhere else to go until one day someone casually mentioned that they made a game (a top-down shooter in flash or java) - I literally spun around in my computer chair and demanded more information. laugh.png

0

Share this post


Link to post
Share on other sites

I think most people here already have a code base to work with. Maybe you should advertise yourself on the Game Maker forums.

Don't project your own situation onto everyone else -- we have loads of beginners showing up all the time, many of whom have never programmed a line of code in their life and therefore definitely do not already have a code base to work with.  It's also fairly common to see posts from new members who are already experienced programmers but have never written a game and are wondering how to get started, and again these people do not have existing code bases.

 

The simple truth is that unless it somehow effects the experience players simply do not care how a game was made, and whilst editors like Game Maker can impose limitations they've progressed in leaps and bounds since earlier versions and are now perfectly capable of producing some great quality games such as "Legend of Fae", "Serious Sam: The Random Encounter" (both being Game Maker titles available via Steam), or many other great examples.  Reason #2 in my list of "reasons you aren't a successful indie developer" covers exactly this point, and it's likely a lot more people would actually succeed at making games if they were willing to give these sorts of tools a go and if people didn't constantly talk about them like things meant only for kids!  Programming is great, and like many people I really love it -- but it isn't for everyone, and for many people it just isn't necessary.

 

 

If you don't want to use these types of editors that's fine, but there are many people who find them valuable, and Robert is more than welcome to advertise ENIGMA here. 

0

Share this post


Link to post
Share on other sites
ENIGMA seems very interesting.
Don't know why some people seem to frown at it? Like was mentioned their are quite a bit of successful games that are made with software like this. Not to mention I know their are quite a bit of respected people here (going by their reputation rating, though some are mods) that use software like this to prototype their game ideas. Why spend a couple months programming from scratch a prototype that might end up being not fun at all? Seems like a waste to me when you could use something like this, have a prototype up in half the time, and see where it needs changes. See where it needs changes? Well great because of software like this you can easily implement those changes and not have to worry about refactoring all your code just for a prototype.

I myself would gladly recemend ENIGMA to someone. Even if they are a beginner it provides enough to see if take development sparks their interest. If it does then they'll more than likely look up programming on their own.
0

Share this post


Link to post
Share on other sites

Its open source. That makes it very attractive for extension. Let it solve 75% of your problems quickly and spend the remaining time on domain specific problems. Unfortunately I program in HTML5, but I do generally suck up frameworks to develop as fast as possible. 

0

Share this post


Link to post
Share on other sites

As a programmer who never programmed a single game before, this seams really fun to start with and get into basics.

Gotta give a shot, thank you! :)

0

Share this post


Link to post
Share on other sites

When I read the OP header, first question I considered was "do you want to do scripting using some existing game system" - if the point is actually producing a halfway complex game with adaquate visuals, all the components requires are beyond beginners and even many experiences programmers (just too many pieces/aspect  to program from scratch/many libraries).

 

The game the OP described has specific game mechanics  which in itself WILL likely take programming of alot of logic to cover all of it (and unlikely for some standard set of game maker options to offer as 'checkbox[X}' option).

 

So anything that cuts out the fiddley common details  and offers flexibility to use a quanity of programmed (scripted/whatever) data/logic EASILY will get that game well along so much faster.

 

Consider that the player mentioned 4 players linked - that itself, even with all the communications network/protocol stuff handled,  opens ALOT of game implementation complexity that will be voluminous(codewise) in its extent,  just by itself.

 

.

 

.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0