• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Vortez

Need advice for iOS game programming

11 posts in this topic

Hi, my friend has been talking about how he want to start making a game for iOS, but he's no programmer, so i would have the responsability to do the programming, and him, the design and stuff like that. I programmed some games and tons of applications before, but only in windows, using visual studio. The thing is, i have no idea where to start... I don't have a mac to compile or test my stuffs, and i don't know what compiler to use, and what graphics library ect. Im very good in c++ and opengl, and i know c# and directx too, to a lesser extend.

 

So what should i do? I've heard xamanrin is good but it seem a bit pricy. Is there other alternative?

 

As i said im a complete noob for cellphone and portable computer game so i need some tips to point me in the right direction.

 

Thx.

0

Share this post


Link to post
Share on other sites

You know c++ and OpenGL and have a Mac, so you're pretty much set.  Just download Xcode and the latest iOS SDK which are both free.  Then build one of the OpenGL samples and you can go from there.  Just make sure that all the game and graphics code you add from there on out is in c++ and separated from the Objective-C code in the sample.  That way you can pretty much ignore the ObjC stuff and work in what you know, which will be good platform-independent c++ code.

 

Edit: Oops, I misread the part about not having a Mac.  In that case you could get a Mac or go with something like Unity.

Edited by 0r0d
0

Share this post


Link to post
Share on other sites

You will also need iOS devices of all kinds that you are going to support. The simulator is very useful but it can't be used safely to do all the testing (because of real scenario performance tests in example), that's why you need real iOS devices.

1

Share this post


Link to post
Share on other sites

You will also need iOS devices of all kinds that you are going to support. The simulator is very useful but it can't be used safely to do all the testing (because of real scenario performance tests in example), that's why you need real iOS devices.

Another thing to decide on is what devices and iOS versions to support.  I'd suggest iOS 4.3 and higher for the OS, and iPhone 3GS and higher for the hardware.  That means you can support OpenGLES 2.0 and not have to worry about the older fixed-function pipeline stuff.  Those older devices and iOS versions are a tiny percentage of the install base and can be pretty much ignored unless you have a specific reason to target them.

1

Share this post


Link to post
Share on other sites

iOS development on Windows is a tricky proposition.  If the product you uses has a cloud compilation system ( such as Corona, Gideros (both Lua based) or say.. CocoonJS (HTML5) ) it may be possible to develop on Windows and deploy to AppStore or run on your device without requiring a Mac.

 

On the C++ side, there is the DragonFire SDK which allows you to build on Windows, but I've never used it.

 

At the end of the day though, you are going to want a Mac.  There are other options like MacInCloud that allow you to rent a mac on demand, but when I reviewed it performance was shockingly bad.  Since then though, I've received a few notifications that its gotten a bit better.

0

Share this post


Link to post
Share on other sites

At the end of the day though, you are going to want a Mac.

I agree that the simplest thing is just to get a Mac Mini (what I use) or something and just go from there.  You already know c++ and OGL, so developing straight on a Mac with Xcode is the shortest and least difficult way to go.  I mean, unless your goal is specifically to develop on Windows with VS.

 

Another nice thing about simply doing the development on the Mac is that you can use the Simulator until you get devices to test on.

0

Share this post


Link to post
Share on other sites

Learn Java, develop for Android.

 

Android is the low-threshold mobile environment, where you can get started with $25 and pretty much any PC hardware you can think of.

 

If you want to develop for IOS, you need a Mac. Case closed. If you do not have one, and don't want to invest in one, then there's no point in even getting started on IOS development.

0

Share this post


Link to post
Share on other sites

Check out Unity 3D

This right here.

You said you were using visual studio, right ?

Unity3D supports writting code in C# as well as JavaScript. It has really strong multiplatform capabilities so you don't really need to go all native on the project. You mignt need to do some native coding to implement an in-game shop or some other kind of on-device integration, however that's going to be fairly little work and it's something that's going to pop up at the end of your development process.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0