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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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JVEA01

What should I know for an entry level game design job?

3 posts in this topic

Hi guys,

 

Can you guys let me know what I need to learn for an entry level games design job? I've done a degree in games design but I still feel somewhat unprepared. I know how to write a design document to certain degree, I can write stories, I'm good at drawing, and I'm currently studying programming, but in terms specific details on the skills and knowledge I need, I'm not too sure. For example, in writing design documents, designing levels and coordinating play testing, are there specific things I need to know about them? Feel free to mention anything else that you think is important. Thanks biggrin.png

Edited by Jovince
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The phrase "entry level game design job" is an oxymoron.  There are no entry level game design jobs.  I just read your other thread in Programming, where you asked about what programmers should know. 

 

What should you know for a game design job? Pretty much everything. 

What entry level jobs can lead to game design? Pretty much anything.

 

I recommend you read this forum's FAQs.

And watch the Penny Arcade video at http://www.penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer

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So what job are you really looking for? Level design or game design? They interfere at some point, but still more often then not different people do them.

 

Game design is not an entry level job at all. Level design also is not.

Even though I have started my career as a level designer without any degree, my case is very special: I was doing maps and mods for over 8 or 9 years before I started looking for a job after finishing the high school (at that time I was 17 or 18 years old I believe).

This job might seem simple in its simpliest form - assembling a scene from assets pre-made by artists. Even experienced people from the industry fall for this myth. But in reality it requires some sort of a talent: 1) you have to have that "feeling" for composition and color to make the scene look good (believe me, when I was doing fan maps and mods and was really in this community, I've seen work of thousands people, and most of them didn't have this trait). 2) understanding what makes a level fun and how do you make it. Might sound easy too. But it's not.

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