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OpenCaesar 3

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Opensource remake of original game

One can read about original game in wikipedia:
http://en.wikipedia.org/wiki/Caesar_III

Genre: simcity
Begin of development: fall of 2012. In summer of 2013 project migrated to GitHub
Platform: PC (Windows/Linux/BSD)
Graphics: SDL/OpenGL
Resources: images are taken from original game (Caesar 3™, Imressions Games™)
License: GNU GPL
Sound: SDL
Screenshots: https://github.com/gecube/opencaesar3/wiki/Screenshots

Project targets: make fully functional port of original game with some
lovely additions

What is done:
- tile engine
- loading of resources from archives
- displaying of buildings, land, walkers/actors, roads and so on
- loading of maps and original scenarios
- minimap
- building and destroying of constructions
- leveling of houses (evolving and devolving in dependence of nearborhood)
- desirability effect
- water layer computing for fountains and reservoirs
- algorithms for prefecture, engineering post and other service buildings
- different map overlays
- moving goods between buildings (cart pushers, market lady)
- searching of supplies for fabric buildings (furniture, pottery, weapons)
- getting of resources in appropriate buildings (farms, iron mines, clay pits)
- advisors screens and information windows and panels
- saving / loading of game
- pathfinding algorithms (A*, RLee)
- building menu

Hardware requirements
CPU    1.5GHz
RAM    <1GB
Video    <256MB, OpenGL

Building instructions with CMake:
https://github.com/gecube/opencaesar3/blob/master/INSTALL_LINUX
https://github.com/gecube/opencaesar3/blob/master/INSTALL_WINDOWS

Edited by dalerank

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It seem's that this should be posted in announcements or that you should begin a journal for this project.  All the same it looks like you have quite a bit of progress to show for such a short development time so far.

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+ Bridges add
+ Pathfinding use bridge now
+ Screen employers advisor improved
+ add construction offset for citizens (bridge,walls)
 
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