• Advertisement
Sign in to follow this  

resource limits of DrawIndexedInstanced()

This topic is 1731 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

from the directx 10 docs, Resource Limits:

 

 

DrawIndexed[Instanced]() vertex count (incl. instancing) 232

 

just what do they mean by this?

 

the original mesh (vb) can only have 232 vertices? IE its the limit for IndexCountPerInstance?

 

or you can only create 232 instances of a mesh (vb) with one call  (InstanceCount limit) ?

 

or ALL the meshes (original + created) can only have a total of 232 vertices?  this i would find hard to believe.

 

 

 

Share this post


Link to post
Share on other sites
Advertisement

My guess would be that the documentation is broken, and it should say 232

 

"Ah-Ha!"

Eddie Murphy - Coming to America

 

 

 

"OK, ok i'll taste the soup! Where's the spoon?"

"Ah-Ha!"

"...Ah-Ha!..."

"Aw, wadda you know from funny?"

 

Note that the quote above got nuked too, it should be 2^32, not 232.

 

IE: two raised to the thirty second power.

 

so the total number of vertices including instancing is 2^32.

 

i would assume that means the limit for:

IndexCountPerInstance * InstanceCount = total instanced verts

is 2^32.

 

 

 

 

 
Edited by Norman Barrows

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement