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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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overactor

Yet another introduction thread.

2 posts in this topic

Hi all,

 

I resent making anew topic for this, but I felt like I should introduce myself to whoever is interested.

 

I'm a 21 year old guy living in Switzerland with an interest in game development.

I studied game design in Belgium for a little over a year but roved to be a horrible student, I was however, and always have been, rather good at programming.

 

(Warning, in this next paragraph, I ramble about something that is nostalgic to me. By all means, skip it.)

 

I made my first game on a TI-84 calculator. It was a very short text RPG about a guy who deals drugs and beats up old ladies to buy vodka and ultimately go to russia by boat. I made a follow-up game set in russia with a friend, where you could actually walk around on the screen as a letter x and where you had to start a gang and challenge other russian gangs to take control of the area and return to your home with a boat full of vodka. You could also take your gang members to hookers, buy weapons, manage your weed plantage and get a girlfriend (if you got plastic surgery first). We were working on a grand 3rd installment with real quest lines and a reputation system when we bumped upon the limitations of our platform and had to give up on our game.

 

I'd like to really get into programming again and get to the level where I feel confident calling myself a programmer. At the moment, I'm more of an ideas guy with some limited knowledge onn every aspect involved in game design, but far from an expert on any of those.

 

I hope this forum will help stimulate me to work on my skills and maybe even get me into the gaming business, be it as a hobbyist or as a coding monkey for some company.

 

Ps. I'd like to plug [url=http://www.gamedev.net/topic/642081-game-that-tackles-suspension-of-disbelief-vs-challenge/]my thread[/url] on the game design forum, where I ask some feedback on a semi-feasible project I'd like to work on.

Feedback is always welcome, both on that thread as well as on my posting style in general. (I suppose that would go in this thread.)

Edited by overactor
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It was a mess really.

I didn't use the machine code of the calculator, which is used for most games on ti calculators (because I didn't know how).

In stead I used the build in programming language, which is made to make little programs that solve math problems for you.

 

There are no methods or functions, you navigate the program with things called goto and labels.

If you write goto A it searches your program for a line saying lbl A and starts continues reading from there.

There are built in commands for making menus and outputting text at a given coordinate (which we used to make our screens)

Before I started on the second game I mentioned, me and my friend discovered that you can execute programs from within a program.

We used those to split up our code a bit but it really wasn't al that helpful since you couldn't use arguments.

 

 

Did I mention I learned the programming language by looking at a snake game I had on there and trial and error?

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