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Marko T

Draw sprite in object class and return to main class

4 posts in this topic

Im trying to make a simple game. I have the basic understanding of spreadsheet and the coding itself, but im havign problems now and then.
Can i place the drawImage function in my object class so that i can return it anywhere i want. example. Boar.java has a line

if(boss.isVisible())
   boss.drawBoss();

adn the Boss.java has this
 

public Image drawBoss(){
     Graphics g
     Graphics2D g2d = (Graphics2D)g;
     return g2d.drawImage(.....)
}

 

So how to i make this work???

 

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The Graphics objects comes from Swing.  If you have a swing component, such as a JPanel, is will contain a paint method that will be called and passed a graphics object:

 

public class MyClass extends JPanel {

   public void paint( Graphics g ) {
      // use graphics object here
   }

}

 

 

Take a look at this to get started:

 

http://www.gamedev.net/page/resources/_/technical/general-programming/java-games-active-rendering-r2418

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So, as i understand, all the painting must be done int that one function, but i can send all the attributes to it.

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So, as i understand, all the painting must be done int that one function, but i can send all the attributes to it.

 

Something like that.  Try it out and see what happens.

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Sending the attributes isnt a problem. i just want to animate the movement and i had an idea with the frame switching, but it had to be built in the object. Now i need to think up a differetn way to change frames.

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