Hi, i have my normals data stored in floats, and the fileformat of the game needs to have it in dec3n, i was searching a lot about how to convert that floats to a dec3n value, but i only found the inverse thing extract float values from a dec3n value.
How can i do this?
Maybe this link could be helpful, but i didn´r understood it:
http://www.khronos.org/registry/gles/extensions/OES/OES_vertex_type_10_10_10_2.txt