Hey there,
I've rendered 4 zones which have an x,y,z coordinate and are all 100.0f by 100.0f and completely flat across the 'z' axis, resulting in this:
Now, I have a struct which holds the coordinates of a player in 3D space
struct PLAYER
{
float x, y, z;
};
PLAYER Player
and I want to check if the player's coordinates are inside the more or less 2D grid, it doesn't need to check against the y axis as the player can not move up or down the y axis.
The problem is my CheckZone() function I am trying to create, so far it looks like this, but I'm struggling to work to this as I on a basic level for programming:
void Application::CheckZone()
{
Player = {Player.x, Player.y, Player.y};
float Section1[4][2] =
{
{0.0f, 0.0f},
{0.0f, 80.f},
{80.0f, 0.0f},
{80.0f, 0.0f}
};
if(Player == Section1[][])
{
//Trigger element in Section1
}
I'm getting "Error: expected an expression" from the 2 array boxes in the if statement, as well as the Player statement, I'm having trouble understanding some basic programming here, any help would be greatly appreciated
EDIT: On closer inspection the title can be mis-leading, I'm not trying to check an object against an object, instead the coordinates for the grid which are decoupled from these arrays.