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Mr.Big

Drawing 2D in 3D World (2.5D)

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Basically I've come across a few games that use this convention, and I'm curious on how its done and want to implement it.

 

Something similar to this;

This video seems to have accomplished it really well. There are a lot of pretty bad implementations of it too.

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I just want to know where to start, what to look out for, any tips or advice.

 

Cheers

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The term you're looking for is called billboards. It's basically a simple quad (two triangles) rendered like any other 3D-Mesh. Depending on what you want there are some differences, this page seems to cover a few variants.

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That isn't all 2.5D though - only the characters look like billboards.  The rocks and the walls are all 3D objects, as seen by their changing shape when the view is rotated.

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Yeah that's basically what i'm looking for. Just the characters/enemies are 2D yet all the surroundings 3D. That video illustrates what I'm trying to do exactly..

 

Now that I know the terminology for it, I'll take a look around at some resources. Thanks!

 

Edit: Wow. Looks tricky.. this should be fun...

Edited by Mr. Big

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