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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Arseniy Shved

Behavioral research for game designers. Please, take a poll.


1 post in this topic

Hello everyone.

I am conducting a research for an article that will be published on my Gamasutra.com blog.

If you are not a game designer, ignore this topic!

 

Here is the question.

Imagine that an awesome opportunity to get a job in a game development company presented itself. The salary is high, the projects are interesting, the work conditions are good, and overall it is better and you want it.

All you need to do is to show the sample of your concept document.

You are presented with 2 options:

  • Private option: send the sample of your best work by email so that ONLY THEY could see it.
  • Public option: showcase your work on their public forum, where EVERYONE could see it.

 

Please choose the statement which correlates with your thoughts better. Take a minute to think about the statements. All of them have upsides and downsides.

  1. I am comfortable with both private and public options. I have no problem showing my work anywhere.
  2. I am comfortable with private option, but not with the public one. I have no problems with sending my work by email to my potential employer.
  3. I am comfortable with public option, but not with the private one. I have no problems with showcasing my work on public forums.
  4. I am uncomfortable with both options. However I have no problems with showcasing my other, slightly less impressive works.
  5. I am uncomfortable with both options. There is no way in hell I shall share any of my work with potential employer neither privately nor in public.

 

If you have any comments, thoughts or criticism, please leave a reply.

Thanks for your time!

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I'm developing two games but I have no "credentials" as a game designer.

Still, if my opinion is of any relevance I would say the 2nd option because if the job conditions were indeed so seductive then I believe the company would be solidly established in the industry, thus me showing them my concepts would be, despite my personal fears - acceptable.

But only by mail. On a forum you have little control over who's reading it and I believe in my games (and in their potential), so, if possible, I would avoid such a public display.

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