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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SebastianBierman-Lytle

[iio Engine] A new HTML5 App Framework

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iio-thumb.png

 

The iio Engine

A new open source framework for HTML5 applications

Powered by Javascript and Canvas

Integrated with Box2d

 

For several months I have been consolidating and porting my game engine code libraries to a web based application framework. I will use this engine to power all of my existing original games and then use it to start some new, much more ambitious projects. Obviously there are a few other frameworks out there for HTML5 and JavaScript, but I'm sort of a do-it-yourself kind of developer and I felt that I could create a library that was more robust and easy to use than those that were available.

 

Part way through my journey of creating this engine, I realized that other developers who were interested building in web apps might also find the framework useful, so I decided to put together a website dedicated to the distribution and documentation of the project: http://iioengine.com/

 

This engine is, and always will be completely open source and free to use, extend, and re-purpose.

 

I will continue working to extend the engine and I welcome anyone who would like get on board with the project. iio still has a long way to go component-wise (the next adventure is a sound library!), but it is already an extremely good starting point for simple 2d games and custom engines.

 

One of the coolest aspects of iio is its integration with Box2D. The iio Engine provides a graphics engine attachment and application base to Box2DWeb, and is coded to make working with B2D objects easier than ever. check out the Box2D Docs page for more details.

 

Post here or on the iio Forums if you have any questions, comments, or feedback. The iio Engine will always be a work in progress, but I will always share that progress with online developer communities.

 

BTW - I've been using gamedev.net for a long time to find inspiration and solutions, so I chose this forum to release in first. You guys are the first to hear about iio!

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Glad you like it! Built for speed and simplicity.

 

I just released v1.2.2, which features Sprite Maps, full Collision Detection, and a simple Super Mario Bros demo app.

 

I'm going to try and add new components every week for a while. My plan is to have a cross platform commercial iio app out sometime in the Fall.

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