Well, I my problem is that I cannot find a good book, because I don't know what keywords to use to the search engine, for example.
I don't have problem understanding english tech literature.
I've already read game coding complete. The guys seem to know what are they talking about. And still many of the stuff is not suitable for real world code.
Game Engine Architecture - Thats was my next choice after GCC. Well, I guess most of the stuff were already coverted in GCC and it was really easy book. The only thing that I didn't know about was the character animation.
Currently I'm reading a random book on design patterns hoping it will help me produce good code.
Khatharr - nope. There is only one or two books about programming(in general) in my native language. Even the student's books in school about programming related classes are in english.
P.S. If everything I need is experience then thats good. I already coded one engine(completely refactored/rewritten 3 times) and I guess I'm getting better and better. I was just looking for a way to speed up the process.
From my point of view: Code can always be better. Even after I have passed the stage "everything should be perfect" I still have the feeling I miss something.