zounds...i'm really glad I wasn't the only one not picking my nose and not communicating with anyone about this issue.
On the other hand, shame on you people! I've been learning C# for awhile now, and from a developer standpoint, this is an investment. I don't have time or resources to doubt myself and reverse all the time I've spent on it now in favor of C++.
It's not about the language, it's about what you say, right?
On the other hand, XNA is/was THE ONLY WAY to port a game over to 360. Smoke that chiba for a minute. I really could care less about XNA framework for PC, but again, there is/was no other way to get your game on 360. Furthermore, I work on a graphics chip that isn't supported by XNA 4.0, therefor not supported by Monogame.
So yeah, MS did sort of burn the house down on that. Considering the overwhelming popularity of 360 in the North American market, the door is closing on Indie Devs for a console market. You could make the argument that MS is edging us out in favor of the large studios like Bethesda and Gearbox, because they HAVE NO CREATIVITY LEFT. They need the pull of Microsoft and Sony to dick us out of their field. You really think they want creative, amped-up competition from about 10,000 indie devs that have poured more heart and soul into this than a 2-year program at the Art Institute could ever buy?
yeah, sorry...I'm a novice, amateur. again, it's not about the language, it's about what you say. there's a lot of untapped potential left in the 360, but you can only sell the console to so many people before everyone's got one.
anyway, thanks for clarifying a few things I've been wondering about, also. cool community, glad it's here, just not sure where to go for Console development from here on out.