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Binding a framebuffer but using the standard depth buffer

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I've been searching for a while and seem to find no info.

 

Is it possible to bind a frame buffer object and use the standard depth buffer instead of attaching a texture as the depth buffer?  This is especially important for getting an application working on Tegra 3 chipsets since Tegra 3 seems to not support depth attachments. (WTF?!?!?!) and the standard depth buffer would do just fine for our current application.

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Ah I found the solution to using a depth attachment on Tegra 3 devices was to use a render target for depth and not a texture.

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