in the name of god && coding
Hi Programmers
Wich Is Beter ? ComponentBase (like unity3d) or EntityBase (like cryengine)
why? When?
My previous choice was the Component.
But now, I chose the Entity.
What is your opinion ?
sory if my english is not good
thanks
Component Or Entity ?
Both are essentially the same thing.
They represent a game object, and can use composition to add functionality as needed.
Both are reasonably well implemented and are good answers to the problem they are trying to solve.
Neither is strictly better or worse than the other. They are very similar solutions to the same problem, and both work quite well.
Both are essentially the same thing.
They represent a game object, and can use composition to add functionality as needed.
Both are reasonably well implemented and are good answers to the problem they are trying to solve.
Neither is strictly better or worse than the other. They are very similar solutions to the same problem, and both work quite well.
Well said.
Both are essentially the same thing.
They represent a game object, and can use composition to add functionality as needed.
Both are reasonably well implemented and are good answers to the problem they are trying to solve.
Neither is strictly better or worse than the other. They are very similar solutions to the same problem, and both work quite well.
Well said.
And that is why, when I first looked into component based, I was somewhat confused as to the difference between the two until I actually tried it.
Which is better would depend upon the situation... from my understanding the component based architectures work quickly and are great for adding in something new without having to re code a lot... but if you are doing your object orientated programming to its fullest, it will be the same sort of situation.