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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Comrade Jenkens

Standing out from the crowd

1 post in this topic

Hi

 

I have long shown an interest in video game design and production and over the years have had many ideas of what I think would be a good game to make (almost always something ambitious), yet I am fully aware that millions of other young people have the same passion and their own ideas about what would make the perfect video game.

What ideas and concepts would help to get peoples attention and to stand out from the crowd? I myself have little to no programming skills, (though i'm currently learning c# and Blender), and so I know that other people would be needed to help my ideas come to fruition.

 

This brings me to the next problem of finding a team of like minded people who would have the motivation and skills to help out. How would be the best way of going about getting people to take interest and assist on a project? I know that each person helping would have their own lives and problems and so would be difficult to keep motivated and convince them to stay on the task rather than drift onto the next idea that takes their fancy.

 

Thanks for any advice and assistance given.

 

Comrade Jenkens

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1. over the years have had many ideas of what I think would be a good game to make...
What ideas and concepts would help to get peoples attention and to stand out from the crowd? I myself have little to no programming skills, (though i'm currently learning c# and Blender), and so I know that other people would be needed to help my ideas come to fruition.

2. This brings me to the next problem of finding a team of like minded people who would have the motivation and skills to help out. How would be the best way of going about getting people to take interest and assist on a project? I know that each person helping would have their own lives and problems and so would be difficult to keep motivated and convince them to stay on the task rather than drift onto the next idea that takes their fancy.


1. No game ideas will make you "stand out from the crowd."  It doesn't work that way.  What will make you an attractive team member is a willingness to do anything you can to help the team make the game that the team wants to make. 

2. Use the Classifieds.  Before you try to create a team, join one and make yourself a valuable contributor.  If they need coffee, go get coffee.  If they need someone to research asset licenses, research asset licenses.  If they need someone to find a meeting place, find a meeting place.

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