Jump to content
  • Advertisement
Sign in to follow this  

Shadow Map too big

This topic is 1878 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

All is OK in the shader map texture, but the is scaled (too big).

The coord texture:

mat4 bias = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);

ShadowCoord = bias * projMatrix * viewModelMatrix * vec4(position,1);

Why in another example the textureMap coord is:

ShadowCoord = bias * projMatrix * viewModelMatrix * ViewMatrixInverse;

And another:

ShadowCoord = bias * projMatrix * viewModelMatrix * ModelMatrixRenderObject * vec4(position,1);

Please, does anyone can explain the differences? and Why do my Texture Map is scaled?

Thank you, best regards.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!