• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
ill

Using DooM 3 Textures and a few models in a Master's Thesis

4 posts in this topic

For my Master's thesis, I'm working on a real time visibility culling technique and I'm making a giant environment to test it.

 

The DooM 3 resources are very easy to get at since the .pak files are just a zip files.  I was familiarized with the fair use policy today and am hoping that using a few of the textures and models should be allowed as long as it's for educational purposes and I'm citing them in some way.

0

Share this post


Link to post
Share on other sites

You may or may not be protected by Fair Use, but unfortunately only a judge can actually make that determination if you are taken to court.

 

If you really want to proceed you should probably do as Tom suggests and ask your thesis advisor's opinion, but personally I would lean towards playing it safe and use something without the risk -- look for resources that are in the public domain or provided under a creative commons licence, or have someone create something new for you.

 

 

Hope that helps! smile.png

0

Share this post


Link to post
Share on other sites

They said if I cite them it should be fine, and then I talked to the librarian and realized things are a bit more complicated than I thought.

 

And my thesis is the technical side, I don't really have time to make my own textures.  I'm wasting too much time as it is making the models but that's only because it's fun for me heh...

 

I also realized I should be able to use high res fan made textures to replace the stock ones soon.

0

Share this post


Link to post
Share on other sites

They said if I cite them it should be fine

Again, that can help but isn't necessarily true.

 

If you ended up in court and the ruling was against you the fact that you knowingly infringed upon iD's copyright (as shown by your citation) could result in higher damages being awarded than if you had naively done so.  See also frob's response in another recent topic, citing similar rationale based on the concept of willful infringement.

 

 

As above, you may or may not be protected by Fair Use, but only a judge can decide that, and if it turns out you aren't protected it could actually be worse for you to have cited the source.

 

 

It's up to you whether or not you want to take the risk, but you should be able to find some freely available resources that don't carry the same risk; see OpenGameArt.org and Texture Warehouse for example -- you should be able to locate other similar resources with a little searching.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0