Sign in to follow this  
niexuchina

3D Max CS bone animation data is too big:(

Recommended Posts

niexuchina    163
3D Max CS bone is man shape bone system. Because it adopts program driven animation, so we have to sample the animation, usually at 30 FPS, which results big data file. Is there any available code to reproduce the program driven animation with only needed data in games?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this