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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ma-Senior

SideQuest

2 posts in this topic

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Welcome! I’m Ma-Senior (or as they call me at home, Patrick) and I’m the Public Relations Manager for Fractal Entertainment, hard at work on our debut title Sidequest.

In Sidequest you select your main character from five team members - the grizzled warrior Krug, voluptuous healer Kissa, geeky wizard Khyberistarian, seedy archer Talon, and hotheaded knight Caerwyn; you then set out to stop the re-emergent evil that threatens the land. Heard that a thousand times before, right? What you don’t know is the vibrant and meticulously crafted art, the familiar-yet-undiscovered lore, and the single player experience that crosses with PvP instances (and a nifty collectable card game) to bring Sidequest in to its own. Sidequest seeks to take the best values from the RPG titles we’ve all come to love – be they MMO, JRPG, or Western RPG – and combine them to produce a unique, addictive product to be enjoyed in your browser. Of course, Sidequest is careful to not take itself too seriously in the presentation; satire and parody lace the otherwise well-balanced mechanics and engaging, unique missions. Our team works hard so YOU can play hard.

 

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A major attribute of Sidequest is avoiding the repetitiveness and monotony that can come with RPG’s. We feel that you deserve a dynamic experience from beginning to end and strive to break the copy-and-paste approach that many titles have adopted. A major effort towards that is the wide variety of vibrant art created for the title. If the adventures are going to be different they should certainly look different. Another point is the symphonic soundtrack, composed to only the highest standards and a highlight of our effort.

 

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Sidequest will employ a Free-to-Play payment system (don’t you dare stop reading) because we feel that everyone should be able to enjoy our product with no charge forced upon the player. Naturally, micro-transactions are available to enhance and accelerate their progression through the story – which you can finish, beginning to end, without spending a penny. You have nothing to lose and an addicting experience to gain by trying Sidequest, with a projected release of Q3 2013. Head on over to our website for Developer Journals, and be sure to like us on Facebook. Thanks for reading!

http://www.side-quest.com/
https://www.facebook.com/sidequestgame

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Good day guys!

We have a brand new Developer Journal up and running, this one focusing on everyone’s favorite RPG location: Dungeons! Be sure to check it out. We have a page on Indiedb.com and also have a new Twitter, follow us to stay up-to-date on the project and the pending Kickstarter we have launching shortly. Hope everyone is enjoying their Spring day, take care and see you soon. =)

http://www.side-quest.com/news-archive/101-dev-jouranal-2-dungeons
https://twitter.com/FractalEn
https://www.facebook.com/sidequestgame
http://www.indiedb.com/games/sidequest/

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Well here it is guys, our second appeal to the public. SideQuest has a brand-new Kickstarter featuring reworked Reward Tiers. If you have the ability to lend a helping hand in moving us across the finish line, we at Fractal are only most grateful if you choose to do so. Help us get this project funded and released so you can enjoy it and we can begin development on bigger and better things, all for your enjoyment.

 

www.kickstarter.com/projects/1460827633/sidequest-v2

Edited by Ma-Senior
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