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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The_Neverending_Loop

The legality behind games that make obvious references to another

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I was playing guacamelee the other day and I noticed that they have obvious references to some metroid elements such as chozo statues and metroids themselves.  I found it a little weird since the game is for playstation and metroid is Nintendos IP, they even went as far as actually calling their chozo statues "chozo statues", so I found it hard to believe that nintendo would of actually OK-ed it which leads me to question if they even needed permission in the game?

Not only that but what would be the legality of say Saints Row 4 having in their commercial something along the lines of "If you like grand theft auto, you'll love this!!!"  or someone making a DR Mario inspired game and promoting it online using a title along the lines of "I made this 3D DR Mario inspired game"

What would be the legality behind mentioning another IP in reference to yours?

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+1 of Frob!

 

Products can refer to other products explicitly,  for the purposes of comparison with that product.

For example, Walmart sells an antihistamine that uses the same active ingredient as the well-known brand, Claritin

 

On their packaging, they come right out and say

"Compare to Claritin(R) Tablets active ingredient**" 

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