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OceanCS sample (nvidia sdk11)

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Hi! Please tell me somebody, what I'm doing wrong:


GRAV_ACCEL = 981.0f;

ocean_param.patch_length  = 2000.0f;

ocean_param.wind_speed  = 800.0f;


If i change GRAV_ACCEL to  98.1f, ocean_param.patch_length  to 200.0f and ocean_param.wind_speed  to 80.0f,

waves must be the same, just scaled 1/10x. Right? But in fact they are much softer, like a calm water.


What am I missing? And how should i correctly scale ocean_param.patch_length?

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