Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


OGL -> DirectX8 conversion

This topic is 6116 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m trying to convert a piece of OpenGL code to DirectX8. I have an array of data that I can reformat to a d3dvertesbuffer but I''m not sure how I''d send the info to the d3d rendering engine as each vertex is used by multiple triangles. In openGL I''m useing the glDrawElements function to draw all the triangle strips but I haven''t been able to find a Direct3D function that will allow me to draw multiple strips using random vertecies of a single array. DirectX seams to require everything be in sorted order. If anyone can point me in the right direction to do this I''d greatly appreciate it.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!