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dirtypope

coldet

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ok, i have a bounding box made of 4 points, bbox[0] to bbox[3] i need to know if a poly is inside of those points, then determine what the poly is, whether it be terrain, a wall, or projectile. thx in advance. dirtypope

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You need only the Min and Max x,y & z values from every cube. Then check every object in your engine to see if it is > Min.x and < Min.x etc.

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