Jump to content
  • Advertisement
Sign in to follow this  

Using custom allocaters for STL

This topic is 1875 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was going to write a custom array and string class to use with my memory allocaters, but after a few hours of that I decided it was counter productive and STL is the way to go. Would it be better to use the custom allocater class that wraps my allocation system and use it directly with the template argument? Or to also wrap the STL classes themselves and abstract the allocater away from the public interface?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!