• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
coderWalker

[ ! ] Bringing indie games to a larger audience. [ ! ]

3 posts in this topic

Hello everyone!

 

I am part of the development team developing the Aurora Game Console. The purpose

of the Aurora Game Console is to allow all developers access to an open marketplace

while presenting the players with an indie gaming console with the power of a

gaming PC. The current problem is that it is too expensive for small indie game

companies to publish thier games for anything other than a computer or phone, which

as time goes on is a greater and greater problem. Today more and more people are

beginning to consider computers obsolite and only game on phones or consoles which

only allow small indie developers to distribute their games to a portion of the total market.

 

Why am I posting in the lounge? I need help. Specifically support from the community.

So what better place to start than the place where I learned the best practices for

developing games. I need developers and publishers to show interest in having their

game in the Aurora Marketplace. Pledge your game to be in the Aurora Marketplace

and have your game visible on our website as well as in upcoming promotional videos

while we are showing the marketplace. The goal is to promote an Indie Console at the same

time as drawing attention to the uniqueness of the Indie game scene.

 

Thank you for taking the time to read this post and please consider enlisting your game in

the Aurora marketplace to be available when the console is ready. Developers can

always opt-out at any point and have no obligations by enlisting before the console is

released.

 

A sincere thankyou:

CoderWalker

 

badge.png

Edited by coderWalker
0

Share this post


Link to post
Share on other sites
The topic is now in Your Announcements. Why? Because from the forum list:

Your Announcements
Make your web site or game project known to everyone. If you're going to spam our board, this is the place to do it!


Announcements of your project are fine, but they generally don't belong in the main discussion forums.
0

Share this post


Link to post
Share on other sites

I think this is an interesting project, but I have a few questions.

 

What will the operating system be like? Are you developing your own Linux version or using someone else's? 

What kind of processor will it run?

Your console is more expensive than the Ouya, what is your competing feature?

How soon will you have pictures of your controller?

What language(s) will developers need to know? Are you making an SDK? 

Edited by minibutmany
0

Share this post


Link to post
Share on other sites

I think this is an interesting project, but I have a few questions.

 

What will the operating system be like? Are you developing your own Linux version or using someone else's? 

What kind of processor will it run?

Your console is more expensive than the Ouya, what is your competing feature?

How soon will you have pictures of your controller?

What language(s) will developers need to know? Are you making an SDK? 

 

About the OS:

The operating system will be a dashboard for access to games, music, videos, the marketplace as well as friends.

The system will be based on the Linux kernel for ease of porting existing games to the console however it will be a custom distro.

 

Processor Brief:


Processor Speed: 3.6 GHz - 3.9 GHz Processor Cores: 4 Physical Cores L2 Cache:

4 MB

 

http://www.indiegameconsole.com/specs.php

 

Compeditive Feature:

The OUYA is basically an Android board without it's most expensive component, the screen.

Currently this console is capable of running Crysis 2 on high settings in 1080p allowing Indie

developers to create more than simplistic 2d or minimalistic 3d games.

 

Controller Pictures:

The consoller pictures will come after the console pictures.

A short overview can be viewed here: http://www.indiegameconsole.com/controller.php

 

About the programming langauge:

C++ is recommended as we are trying to support as meny linux libraries as possible.

This will allow developers to continue working with the knowledge they already have

instead of having to start from scratch learning a new scripting language.

 

SDK:

Yes, a game creation tool (project name Solar) with a full GUI, scripting capabilities and a built-in 3d engine

has already been planned and will allow developers to quickly create extensive 2d or 3d

games with a small learning curve. (Similar to XNA for Xbox)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0