• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Devil0150

What should I do next

6 posts in this topic

I have learned C++ and Java (I prefer C++). I made some simple 2D games with the allegro library (pong, tetris, space invaders, pac-man without the AI). And now I'm a little out of ideas to try. I think I need some more practice before trying to make an RPG game or getting into 3D.
What should I try next? A new language? Some other game? Learn more on a specific aspect of game programming (AI, sprites, animation, audio etc).

 

EDIT: Is there any website similar to projecteuler, but for game programming?

Edited by Devil0150
0

Share this post


Link to post
Share on other sites

It seems you want to learn 3D, so why not to remake all those games in 3D? You have game logic done, so only graphics part needs changing.

2

Share this post


Link to post
Share on other sites

Unfortunately, you just missed Ludum Dare weekend, but it will come around again in a few months. It is a great way to build up your skills while you're under the pressure of trying to submit an entry in 48 hours.  

 

Where do you think that your skills are lacking? Try to make some games that emphasize that skill area. Try putting the AI into your pac-man game. Try coming up with your own game ideas. You can do a lot with 2D games but if you are really itching to push into 3D you shouldn't hold back.

 

A new language is really not needed, unless the hurtles you are trying to jump are with the language itself, rather than methods of doing certain things. Is there some part of C++ that confuses you? Arrays, pointers, functions? Again, try and make a simple program or game that emphasizes the things you are struggling with.

0

Share this post


Link to post
Share on other sites

I would personally suggest that you add some AI into your pacman game.  I believe that AI is of large importance to many games, doing some pacman AI will teach you basic logic and path finding techniques that you can expand upon later.  Also if you are choosing to go the C++ route of game development you will also want to start working on making level editors and rendering libraries that can read the level files you are creating.  I'm sure that many people will argue this next statement but when you are coding at the lower levels such as C++ with Direct X, OpenGL, or a rendering framework you normally won't get level editor like tools to use and will be required to build your own.  Most of the engines and development kits that come with worthy level / scene editors are much larger in scope and normally restrict / remove your ability to code in C++.  (Take a look at Unity or UDK for examples).

 

Beyond those examples if you are looking to learn some more advanced techniques I would suggest learning additional input such as controllers and joysticks and work on building a multiplayer game.  Or even building a simple online multiplayer game (Not MMO).  A simply RPG might also be a good idea to push your knowledge a bit farther and to learn how to implement massive amounts of features and state / statistic based outcomes.  I guess the point I'm trying to make is anything you do that you haven't done before will expose you to new knowledge.  Applying that which you have done before in a different way will always solidify your knowledge.  Personally when I am learning a new language, library or engine I rewrite my first few demo projects 2 or 3 times each to ensure that I'm learning it correctly.  If you feel that you are not yet ready to start applying that which you know towards your own custom project my biggest suggestion is to do it all again and add in some little custom differences.

1

Share this post


Link to post
Share on other sites

Thank you all for your replies. I'll try adding the AI in the pac-man game and then I'll continue with the platformer and the RPG.

 

I forgot to mention I already made a simple level editor. But I save the level in text files with one digit numbers to represent different tiles. What could be a better way to do this if I need more than 10 tiles and can't use numbers? Should I use characters or save it in some other file format?

0

Share this post


Link to post
Share on other sites

I forgot to mention I already made a simple level editor. But I save the level in text files with one digit numbers to represent different tiles. What could be a better way to do this if I need more than 10 tiles and can't use numbers? Should I use characters or save it in some other file format?

Instead of just numbers you can use all of the ASCII characters, including letters, numbers, and symbols. You could also make it into a binary file format.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0