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3DS Mesh Reader

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Hi, I have been browsing the internet and found this: http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader. It is a tutorial on writing a loader for a mesh object stored in a binary file with extension .3DS. But it is implemented using C++. Can anyone implement it in c#.net? Or tell me how? I want to use it for my game using SlimDX. Any help will be appreciated.



Rayyan Tahir

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