Jump to content
  • Advertisement
Sign in to follow this  
MateiSoft

Write here the features you want for a Zombie Survival Game!

This topic is 2037 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement

Go read the zombie survival guide, base it off that. Make it rural, not urban, and stealth-based instead of another twitchy shooter. Zombies can only be killed by destroying their head (NOT a one-shot kill, though, that's dull and irritating) and anything else just impairs them. (Possibly a lot.) Add in other enemies besides zombies, like wild animals and occasionally raiders. Slow zombies, but hard to kill and have firearms be limited in use through some means. Then, for a big twist, make the environment and the character's needs an important factor, and use concepts like disease and wounding.

 

You know, do it right.

Share this post


Link to post
Share on other sites

See some screenshots here and tell me what you thinksmile.png:   http://www.gamedev.net/topic/642500-underground-rush-zombie-survival-game/

 

 

Go read the zombie survival guide, base it off that. Make it rural, not urban, and stealth-based instead of another twitchy shooter. Zombies can only be killed by destroying their head (NOT a one-shot kill, though, that's dull and irritating) and anything else just impairs them. (Possibly a lot.) Add in other enemies besides zombies, like wild animals and occasionally raiders. Slow zombies, but hard to kill and have firearms be limited in use through some means. Then, for a big twist, make the environment and the character's needs an important factor, and use concepts like disease and wounding.

 

You know, do it right.

Share this post


Link to post
Share on other sites

Doesn't look or sound anything like it.

It's just missing the outdoor environments and the weapons for zombies the rest is present...slow zombies the animals are currently in development, character's needs are very hard to getsmile.png

Share this post


Link to post
Share on other sites

Doesn't look or sound anything like it.

It's just missing the outdoor environments and the weapons for zombies the rest is present...slow zombies the animals are currently in development, character's needs are very hard to getsmile.png

What about the headshots? The big deal with the Max Brooks zombie is that only head wounds can truly kill a zombie and everything else just slows them down.

 

EDIT:

But that doesn't mean a headshot is an instant kill, either.

Share this post


Link to post
Share on other sites

That is called limb detection.....i  am also working on that;)

 

Doesn't look or sound anything like it.

It's just missing the outdoor environments and the weapons for zombies the rest is present...slow zombies the animals are currently in development, character's needs are very hard to getsmile.png

What about the headshots? The big deal with the Max Brooks zombie is that only head wounds can truly kill a zombie and everything else just slows them down.

 

EDIT:

But that doesn't mean a headshot is an instant kill, either.

Share this post


Link to post
Share on other sites

I'd like to have traps.

I second Matei's question. What kind of traps? Pre-set traps in the game? Traps you could set yourself? If the latter, are we talking simple grab and set traps like landmines, or more complex designs? What, exactly, are you looking for?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!