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ARB1.0 to GLSL (1.2)

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Hi guys!


I am beginning to learn shading language. Among GLSL, HLSL and CG  I chose GLSL.

I am still noob at this shading stuff, that's why I need a conversion from ARB shader 

(I found) to GLSL (version 1.2 - the basic one).The shaders refer to an ocean water

simulator that I want to extend. If anyone could help, it would be much apprechiated!



I uploaded the fragment & vertex shaders (ARB).



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