Jump to content
  • Advertisement
Sign in to follow this  

Tween and timeline -- create ease animation in C++ (cpgf library version 1.5.5)

This topic is 2052 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm glad to announce cpgf library version 1.5.5 is release.


cpgf library -- free C++ open source library for reflection, serialization, Lua, Google V8 JavaScript and Python script binding, callbacks


Changes log:

  • Added tweening and timeline library.
  • Added generic property accessors, getter and setter.
  • Refactored meta property to reuse generic property accessors.
  • Fixed a bug that using function (not pointer) as property accessor may cause wrong address crash in VC.
  • Fixed a bug that using policy GMetaRuleExplicitThis on property setter may cause wrong argument being selected.
  • Fixed a compile error in gstdint.h in VC 2012.

Sample code to create tween animation

// Define a sprite somewhere.
FooSprite mySprite;
// Setup the tween
GTween & tween = GTweenList::getInstance()->createTween()
  // We can use getter/setter functions
  .target(createAccessor(&mySprite, &FooSprite::getX, &FooSprite::setX), 100)
  // We can also use property address directly, as long as the property is public.
  .target(createAccessor(&mySprite, &FooSprite::y, &FooSprite::y), 200)
// The main tick function
void gameLoop(float frameDuration)

The library web site:


Tween library documentation



Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!